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You guys may be interested to know (if you don't already), that the CK will delete several certain types of subrecords - in a couple cases replacing them with other types. the ones that are on the list are all in three cells, and some of those forms aren't even CHANGED in the slightest (except timestamping). Otherwise, most EVERY override form in update.esm is not in the ONAM. Another possibility is if enable/activate dependency has been changed. such as editing a CELL, baseObject, a ref, the actual LCTN, etc). I have yet to figure out EXACTLY what the criteria is to "make it on the list", but my best guess right now is if LCTN data is changed (which could be caused by a number of things. even if those forms are overrides and change another ESM's data. ONAMs: In my recent data anolysis, I found that entries into the HEDR's ONAM subrecord are NOT required by all REFRs and ACHRs (seemingly these are the only record-types that use it). Even if you don't trust Snip to edit a plugin, it is AWESOME for looking at the data - and with this XML file, you can actually understand what most of it means! This file is also great for people working on their OWN 3rd party apps, and want to see the most complete set of data structures going.
![skyrim save cleaner delete by esp skyrim save cleaner delete by esp](https://tes5edit.github.io/docs/img/qacpluginselect.jpg)
![skyrim save cleaner delete by esp skyrim save cleaner delete by esp](http://www.skyrim-beautification-project.com/se/faq/seq-1.jpg)
I've been decoding every piece of data and updating it, and making it easier to read and more accurate descriptions. Here's a Dropbox link to my latest recordStructure.XML - it has TONS of decoded data (WAY more than any site or wiki I've found). Then reopen the CK-editable file in Snip again, and delete everything you left in the file you just created now each new file should have what the other file is missing (if copy-paste everything in one to the other, you'd get your CK-edit file again). = as for ESM/ESP splitting, I place everything in my plugin in one file (an ESP that's editable in the CK) then open it in Snip, delete everything I don't want in whichever file (eg-nilla stuff deleted from the ESM), then save the file using a different name (and tick the ESM flag in the header if need be). save the 'master' plugin (I actually save quite frequently, and completely shut the app down and restart it to prevent garbage collection drama) select the old records and r-click "delete" them (pressing the delete button has been buggy for me on occasion, r-click/del works every time) now select then drag each record to where the 'old' record is (placement may matter in some cases, I do it just in case) I suggest ALWAYS placing it above or below the 'old' - so you don't mix them up for the next step and cntl-V (again, r-click menu is buggy so don't use it EXCEPT when deleting records. go to the appropriate place in the 'master' file. in the 'new' file, select the records you want to copy and press cntl-C (using the r-click menu has been buggy, I never have problems with cntl-C) open both your 'master' file (not necessarily an ESM) and the 'new' one to merge into it - both in one instance of Snip backup all files, preferably using a 'version control' system (such as file numbering/appending or placing in different folders)
#Skyrim save cleaner delete by esp how to#
Now if you want to know how to 'merge' your plugins with TESvSnip v4.2. It has yet to be proven that Snip4.2 corrupts data if you disable data compression (disabled by default) and use it with "hex mode" and "use new subrecord editor" checked (both in the Options pulldown). what I would do is use Snip to copy over any new data from one file to another. If you still can't get the CK's VC to work. SaVino GοΜ Posts: 3360 Joined: Mon 8:00 pm Some other conversion method via a program like Wrye Bash I don't even know if "vanilla skyrim edits" is whats breaking the mod. The ESP containing all vanilla skyrim edits and the esm containing everything else.
#Skyrim save cleaner delete by esp mod#
Somehow splitting up the mod into 1 esp and 1esm I've been trying for hours for 2-3 days now and I still cannot get this working. esm successfully by merging the mod with an empty. So what could possibly fix this from what I know of is: esm that wrye bash converted is not working: I tried creating an NPC with some simple dialogue but I didn't merge the changes with the. esm via Version Control and it didn't work. esm via wrye bash and then creating a new NPC with new Dialogue and merge the changes to the. esm and I can see the mod in-game and everything but what is currently broken is the dialogue. Unlike Snip which has to write the whole thing back out and loses the data it truncated in the process. Wrye Bash only flips the bit and edits that one spot in the file.